POV-Ray : Newsgroups : povray.binaries.images : Lamp shade, Part II : Re: Lamp shade, Part II Server Time
3 Oct 2024 15:09:42 EDT (-0400)
  Re: Lamp shade, Part II  
From: cadman
Date: 28 Jan 2000 18:52:57
Message: <38922bd9@news.povray.org>
How much aa would you recommend ? 0.3?

Bob Hughes <omn### [at] hotmailcom?subject=PoV-News:> wrote in message
news:38922b37@news.povray.org...
> Well for one thing if 'jitter' is used anywhere (arealights, antialiasing)
then
> any animation is likely to suffer the dance of the pixels effect.
> I seldom use a real fine AA for animations simply because they tend to
have
> enough motion that the smoothness isn't as noticeable anyway.  Making it a
> faster total render time.  However lack of any AA whatsoever isn't going
to stop
> pixel jumping unless there are no patterns or at least none with small
scale
> variations.  And using some AA should help prevent the "jaggies' from
jumping
> somewhat too.
> Pretty much the way you would think it would be.
>
> Bob
>
> "cadman" <NOS### [at] graffitinet> wrote in message
> news:38922517@news.povray.org...
> | Thanks.  Will the aa make the animation funny?  I will do radiosity

> | knob--I'll fix that.
> |
> |
> | cadman <NOS### [at] graffitinet> wrote in message
> | news:3890fae1@news.povray.org...
> | > Thanks for all your suggestions on Part I.  For you who have been
> | following
> | > the story, here's what I did this time:
> | >
> | > rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
> | >
> | > I just fiddled with f and t until it looked okay.  The bathroom light
> | > (fluorescent) used a higher t value (something like 0.25).  no_shadow
> | looked
> | > too unreal, and I didn't want to jack with media since the final
product
> | > will be an animation (walk-thru).  What do you think?  BTW, I'm kinda
> | proud
> | > of the carpet texture.
> | >
> | >
> | >
> |
> |
>
>


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